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Documents authored by Goeminne, Aline


Document
Invited Talk
Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk)

Authors: Thomas Brihaye, Aline Goeminne, James C. A. Main, and Mickael Randour

Published in: LIPIcs, Volume 284, 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023)


Abstract
Reachability objectives are arguably the most basic ones in the theory of games on graphs (and beyond). But far from being bland, they constitute the cornerstone of this field. Reachability is everywhere, as are the tools we use to reason about it. In this invited contribution, we take the reader on a journey through a zoo of models that have reachability objectives at their core. Our goal is to illustrate how model complexity impacts the complexity of strategies needed to play optimally in the corresponding games and computational complexity.

Cite as

Thomas Brihaye, Aline Goeminne, James C. A. Main, and Mickael Randour. Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk). In 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 284, pp. 1:1-1:26, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2023.1,
  author =	{Brihaye, Thomas and Goeminne, Aline and Main, James C. A. and Randour, Mickael},
  title =	{{Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity}},
  booktitle =	{43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023)},
  pages =	{1:1--1:26},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-304-1},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{284},
  editor =	{Bouyer, Patricia and Srinivasan, Srikanth},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2023.1},
  URN =		{urn:nbn:de:0030-drops-193747},
  doi =		{10.4230/LIPIcs.FSTTCS.2023.1},
  annote =	{Keywords: Games on graphs, reachability, finite-memory strategies, complexity}
}
Document
The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games

Authors: Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 140, 30th International Conference on Concurrency Theory (CONCUR 2019)


Abstract
We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium (SPE), a refinement of NE well-suited in the framework of games played on graphs. It is known that there always exists an SPE in quantitative reachability games and that the constrained existence problem is decidable. We here prove that this problem is PSPACE-complete. To obtain this result, we propose a new algorithm that iteratively builds a set of constraints characterizing the set of SPE outcomes in quantitative reachability games. This set of constraints is obtained by iterating an operator that reinforces the constraints up to obtaining a fixpoint. With this fixpoint, the set of SPE outcomes can be represented by a finite graph of size at most exponential. A careful inspection of the computation allows us to establish PSPACE membership.

Cite as

Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard. The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games. In 30th International Conference on Concurrency Theory (CONCUR 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 140, pp. 13:1-13:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{brihaye_et_al:LIPIcs.CONCUR.2019.13,
  author =	{Brihaye, Thomas and Bruy\`{e}re, V\'{e}ronique and Goeminne, Aline and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games}},
  booktitle =	{30th International Conference on Concurrency Theory (CONCUR 2019)},
  pages =	{13:1--13:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-121-4},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{140},
  editor =	{Fokkink, Wan and van Glabbeek, Rob},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2019.13},
  URN =		{urn:nbn:de:0030-drops-109153},
  doi =		{10.4230/LIPIcs.CONCUR.2019.13},
  annote =	{Keywords: multiplayer non-zero-sum games played on graphs, quantitative reachability objectives, subgame perfect equilibria, constrained existence problem}
}
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